The core loop revolves around tile exploration on a randomly generated terrain map.
Each day, 2 new tiles are automatically revealed. You must select one tile to explore and complete it before advancing to the next day. Unselected tiles are reset and refreshed with new events.
New tiles only spawn adjacent to already explored tiles (adjacency rule).
Once all tiles on the current map are fully explored, the next map unlocks.
Tile events are highly varied, including:
Construction, Technology, Recruitment, Calamity, Shop, Search, Bounty, Monster Hunt, Dungeon, and Siege Defense.
Construction & Technology: Consume Gold and Lumber. Most buildings require prerequisite structures; most technologies require a population requirement.
Recruitment: Obtain racial or neutral units. Racial units require corresponding barracks buildings built in advance.
Calamity: Apply various debuffs or strengthen enemies.
Shop: Purchase one‑time auto‑use items with Gold; requires the Shop building.
Search: Gain random rewards for free.
Bounty: Complete fixed conditions to unlock permanent stat boosts.
Monster Hunt: Earn EXP to level up heroes and unlock 4 hero skills.
Dungeon: High‑difficulty combat, requires Dungeon Key to enter.
Siege Defense: Occurs every 30 days as a decisive battle against enemy races. Defeat results in Game Over.